3/29/2023 0 Comments Battletech flashpoint mission list“Flashpoint stories give us the flexibility to design a huge variety of experiences, all with different sequences, events, challenges, decisions, rewards, etc. New Encounter - In “Target Acquisition” you’ll put your light and medium ‘Mechs to good use by taking control of three territories on the map to prevail! New BattleMechs - Get your ‘Mech on with the armor-chopping power of the Hatchetman, the speed and versatility of the Crab, and the multi-range firepower of the Cyclops. New Biome - Navigate a lush tropical beach environment, with sunny shores and just a pinch of alien flare, for good measure. Somewhere in there are also "consecutive deployments" where you'll be forced to hit up multiple missions without the downtime required to repair your mechs and heal mechwarriors. To ramp up the intensity, some Flashpoint stories will feature “Consecutive Deployments” in which players won’t be able to repair their ‘Mechs between missions.įlashpoints - Test your command skills in a series of action-packed short stories, completing extended contracts to earn big bonuses. 21, 2018 - Paradox Interactive and Harebrained Schemes today announced that the first-ever BATTLETECH expansion, FLASHPOINT will be available in November 2018, complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome, along with its featured namesake, Flashpoints.įlashpoints are high-stakes branching short stories, comprised of procedural mercenary missions linked together with new crew conversations, special events, critical choices, and valuable rewards. High-stakes Short Stories, New Biome, New BattleMechs and a Multi-Territory EncounterĬOLOGNE - Aug. The vanilla BattleTech game will be required to play BattleTech: Flashpoint.įirst BATTLETECH Expansion, FLASHPOINT Coming This November Twenty seconds of pre-rendered Hatchetman footage is less convincing than the entire features list as a whole.īattleTech: Flashpoint launches this September. Hopefully they tease a lot more of these features coming up. This is Hairbrained Schemes tuning in directly to their fans and addressing one of the louder complaints the game has received: Needing a reason to keep a more weight-balanced stable of mechs. As it stands, in the vanilla game, bigger is always better, and the sooner you can get out of your light and medium mechs the better. Importantly, a new encounter called "Target Acquisition" will put your light and medium mechs to better use. But also the speedy and versatile Crab, and the multi-range firepower of the Cyclops. There's the Hatchetman in the trailer above. They're a series of action-packed short stories. I'm just guessing about that part, the change of scenery will be nice regardless. Should be a nice mix of heat to keep yours and your enemy's weapon barrages in check, but also oceanfront property to cool things off. This thing has all the requisites of reasonably built downloadable content: new maps, new mode, new mechs.īy new maps, Harebrained Schemes is introducing a tropical biome. The further it moves, the harder it hits, which could give fast-moving light mechs a real leg up when things get hairy.BattleTech: Flashpoint is the first DLC coming from my personal favorite turn-based strategy small business mech simulator this year, BattleTech. The new weapons include a Mortar, the first area-of-effect weapon in the game, and the COIL Beam, with an energy output that increases based on the distance traveled by the attacking mech before firing. The eighth and final mech is unknown for now, but it's a brand-new design created exclusively for Battletech and it promises to be a beast: The trailer indicates that it's a 90-ton unit, putting it squarely in the middle of the massive Assault class. RFL-3N Rifleman (60 tons, and now I'm excited-the Rifleman was my first main mech when I got into Battletech). Given that, I think it's safe to say that these are the new units we can look forward to: The new fighting machines aren't listed in the announcement, but a list of eight mechs appears on a readout in the trailer and that's probably not a coincidence.
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